For the most part, the game is quite linear, even so much as to have characters refuse to go off the intended trail. This decision to censor an already mature-rated game was a poor one. The scene now has Miu in her regular clothes and the scene sadly loses a lot of the leery and creepy impact it had, which played with the viewer's emotions. Fatal Frame is a dark game with many plot elements focusing on sacrifice, suicide, incest, and religion, and it all can get pretty heavy so heavy in fact that the Nintendo localization team sought to censor a scene that involved Miu, who was a model, pose in a bikini for an uncomfortable photo-shoot. As the game plays out they will revisit past areas and impact each other's journeys. Yuri, Miu, and Ren are the three playable protagonists whose stories are all connected. Pretty much everyone who visits this place gets the uncontrollable urge to commit suicide as well as witness various paranormal activities. The story of Fatal Frame: Maiden of Black Water centres on Mount Hikami, a place of worship nestled among a creepy forest and several old haunted shrines. For those who would rather a more traditional control method that does not rely on motion controls, there is an option that makes the game use the analogue sticks, but the gyroscope must still be used for fitting objects into the camera's frame. Koei Tecmo made the conscious choice to slow all the action down in order to create tension in sequences when there are several enemies attacking. This is a movement scheme that provides a lot of friction against users who panic easily around the ghosts, or those who are used to responsive third-person shooter controls. When the characters don't have the Camera Obscura at the ready, Fatal Frame controls like how a good survival-horror should: weighty and tank-like. Since this entry in the franchise is more focused on the action thanks to these new controls, the ghosts and spirits themselves are also a lot more aggressive, and have all kinds of new tricks that are sure to give any survival-horror veteran a surprise or two. This control method is fluid and perfectly captures the feel of actually wielding the Camera Obscura for accurate 360 degree first-person manipulation.
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The most obvious change in Fatal Frame is how the characters can combat the tormented spirits, thanks to the Wii U GamePad, which gets full use out of the 1:1 gyroscopic sensors. Quite a bit of attention to detail was given to character models, especially in their faces and eyes. From the advanced water effects and how the artists were able to render the most supple wetness and cloth/hair physics, it is clear that Koei Tecmo had their top people working on Fatal Frame.
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Maybe there's a large well of disaffected Playstation-only Fatal Frame fans who will jump on this, but I wouldn't count on that being the case.Fatal Frame: Maiden of Black Water starts off with a powerful intro that showcases just how far the series has evolved. Going multiplat was a good move, since they'll be able to eke out sales on other platforms as well, but other than maybe PC, I'm not expecting this to make a splash anywhere. They're just repeating the mistakes they did with the original game. Selling this digital-only and at full price were dumb moves. And neither Bayo 1&2 nor TMS managed to sell significantly better than they did on Wii U, because the niche that wanted those games had already purchased them. Sales of games like Tokyo Mirage Sessions #FE Encore and the Bayonetta Switch ports offer a better comparison, I believe, because they're also niche releases. Comparatively, Fatal Frame is niche, and it probably sold fairly well within that niche. The reason they didn't sell more copies than they did on Wii U is because of the unpopularity of that console. Wii U games that sell better on Switch tend to have mainstream appeal.